User Interface
The buttons on the GPS opens
5 new windows that lets you access different parts of the simulator. The 5 windows are:
Resources Panel
In the resources panel you can find all the data that is stored in the
simulator. Figure 1 gives you an example of what this will look like.
The data area is organzied in folders where each folder groups data that
are related in som way, either by being at the same geographical
location, representing the same data type, or describing common
geological phenomenons. To see the contents of a folder, double click
on the folder name or clik on the white arrow to the left of the folder
name.

Figure 1: Resource Panel
To interact with a data resource, either double-click on the resource
name, or right click on the resource name. Double-clicking on the
resource name will move the view in the simulator to the selected
resource. Right-clicking on the resource name will open a small menu
that enables you to interact with the resource. The options in this menu
will vary depending on the resource type you are interacting with. You
can open the same menu by right-clicking on the 3D model of a resource.
Not all the data in the simulator are visible by default. For each data
object, there is a checkbox in the resource panel indicating if the 3D
model representing the data is currently visible. To show or hide an
individual resource, either click the checkbox, or right-click on the
resource name and select "Visible". To show or hide all resources in a
folder, right-click on the folder name and select either "Show All" or
"Hide All". At the top of the resource panel there is a small button
called "Hide All". This will hide all resources in the simulator.
There is no similar "Show All" button as setting all resources visible
would make the simulator seem very slow.
Tip: If the simulator seems
slow at times, try hiding some of the currently visible resources.
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Information Panel
The information panel displays information about data in the simulator.
Figure 2 shows an example of what this can look like. To show
information about an object, right-click on the object and select
"Show Information".

Figure 2: Information Panel
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Map Panel
The Map Panel displays a map of the entire area covered by the simulator.
Figure 3 shows an example of what this can look like. On the map, there is a
small red dot that marks your current position. You can also move the camera
to a new position by clicking anywhere on the map.

Figure 3: Map Panel
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Settings
Figure 4 shows an image of the Settings menu. From this menu you can
control several aspects of the simulator. The settings menu is divided
into several sections, and at least Basic and Advanced will allways be present.
To change between the sections, switch mode in the "Mode" pull-down menu.

Figure 4: Settings
Basic Settings
- Fly mode - Selects the Fly Mode in the simulator.
- Toggle recorder - Show/hide the recorder.
- Coordinate system - Switch between UTM and Latitude/Longitude.
- Length unit - Switch between meters and feet.
- Speed unit - Switch between Km/h and knots.
- Toggle fullscreen - Enables fullscreen mode.
- Exit simulator - Closes the application.
Advanced Settings
- Collision - When on it will keep the camera from going through the terrain.
- Fog effect - Turns on fog in the distance.
- Z Scale - This slider scales the elevation in the simulator. This can be very useful when
you are looking at the terrain with the geological texture. There's also a button that resets the
scale to its original position.
- Camera position - Click this button to set the geographical coordinates to move the view to.
- Record events - The recorder can also capture certain user interactions. This option enables/disables that functionality.
- Sea surface - Show an flat surface representing the sea. If enabled, there's also a slider that lets you adjust the sea level.
Terrain
These options will alter the appearance of the terrain. Figure 5 shows the various options.

Figure 5: Terrain options
- Lighting - "Normal" will disable all real-time lighting effects while "Real-time lighting" enables
the effects.
- Shading - The amount of shading determines how much the angle of the terrain relative to the light
source affects the brightness of the terrain.
- Light direction - Direction to the light source, with 0
degrees being straight north, and degrees increasing clock-wise.
- Light reflections - How much light is reflected from from the
terrain to you. Increasing this will make the terrain appear shine
more.
- Brightness - The overall brightness of the terrain. 0% will make
the terrain completely black, while 200% will make the terrain
completely black.
- Contrast - Adjusting this will increase or decrease the overall
contrast of the terrain. 0% will make all colors appear the same,
while 200% gives the most difference between dark and light
colors. Brightness must often be adjusted together with contrast to
provide the desired result.
- Channel - The texture shown on the terrain will normally consist of 3
channels, red, green and blue, and the final color is the composition
of these three channels. This option allows you to select 1 of the
channels and display it as a gray scale texture on the terrain.
- Reset to default - Reset all the real-time lighting options the their
default values.
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